Roberts first gained fame with his early 1990s hit Wing Commander, a space combat series that grossed over $400 million and featured Hollywood stars like Mark Hamill and Malcolm McDowell. But in the world of consoles and controllers, he is Keith Richards: an aging rock star who can still get fans to reach into their pockets. If you don’t play video games, you probably have never heard of Roberts. Many high-profile crowdfunded projects, like the Pebble smartwatch ($43.4 million raised) and the Ouya video game console ($8.6 million), have failed miserably. Federal bureaucrats and state lawyers have intervened only in a few egregious situations where there was little effort to make good and a lot of the money was pocketed by the promoters. Creatives are in charge here, not profit-driven bean counters or deadline-enforcing suits. The heedless waste is fueled by easy money raised through crowdfunding, a Wild West territory nearly free of regulators and rules. Somewhat surprisingly, the default, non-limited edition version of the Nautilus (it lacks the "Solstice" name and colors) costs even more at $725, and it's the only way the average user can get their hands on the mine-bearing ship.This is not fraud-Roberts really is working on a game-but it is incompetence and mismanagement on a galactic scale. The $675 version of the Nautilus is only available to Chairman's Club members, and it features a unique white, gold, and black color scheme. ![]() Tickets to the dinner, PC Gamer reports, were priced at a whopping $274.73. The Club is an exclusive group restricted to those who have purchased a "minimum" of $1,000 in digital content. It's worth noting that the ship's unveiling occurred during a " special VIP dinner" held by RSI for Chairman's Club members. The Nautilus Solstice hasn't actually arrived in Star Citizen yet, nor are there any mine-laying features in the game as of writing. ![]() Or, at least, it might have that ability in the future. Now, RSI has quietly announced the $675 Aegis Nautilus Solstice, a lightweight-looking "limited edition" ship with the ability to drop mines. The "standard," non-Solstice Aegis Nautilus. This pack contained virtually every ship released up to that point, but it was only available to a select group of users (more on this group in a moment). Ships, for the unaware, are essentially how you buy into the Star Citizen ecosystem, as there isn't a traditional "pre-order" for the game.īack in May of 2018, Roberts Space Industries (RSI), the game's developer, allowed customers to purchase a $27,000 ship pack. No, the game's latest public controversies almost always surround egregious ship pricing. However, as concerning as that might be for fans of Chris Roberts' work, that's not the sole reason the game has made headlines so often over the years. For starters, the game has been in development since 2011, and it's still a long, long ways off from delivering on its original promises – indeed, the game's scope has become so massive that it's been split up into two separate experiences. It's easily one of the most controversial crowdfunded games out there, and there are several reasons for that. ![]() In context: Avid PC gamers or fans of in-depth space sims have probably heard of Star Citizen.
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